Sep 03, 2006, 03:10 PM // 15:10 | #1 |
Pre-Searing Cadet
Join Date: Sep 2006
|
Noob in Need of Help
I used to play runescape a relitively nice game, but it got boring. I'm planning on buying guildwars very soon. Unfortunatly that wil make me a noob again. I've searched various fan sites and found a bit of information.
I know i should make dyes for money, but how? and, i think i'll be an elementalist/necromancer but what of when i run out of energy? and just like runescape, i know to stay in town and kill rats the first few days. i'm just a noob, any help you could give me would...uh... help |
Sep 03, 2006, 03:20 PM // 15:20 | #2 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
|
Elementalist Primaries get the benefit of the Energy Storage attribute, giving them more energy than other professions. Energy is also on a constant recharge. Even if you do run out, you still have the basic attack (for casters this is usually a ranged attack sending an orb of magic at the foe)
|
Sep 03, 2006, 03:24 PM // 15:24 | #3 |
Jungle Guide
Join Date: May 2005
Location: Finland
|
The best advice I can give is that don't assume how things work in Guild Wars. It is not Runescape, Everquest or WoW.
|
Sep 03, 2006, 03:35 PM // 15:35 | #4 |
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
|
This is ABSOLUTLY nothing like Runescape.
There are lots of large diffrences. Here are a few. #1: towns and outposts are their own, non-combat areas. You can map travel between towns and outposts, which is a HUGE plus. #2: Combat areas are only for the people in your party! Means no drop stealing from people who arn't in your party. #3: There are skills for each profession. there is no magic avalible for all classes, but each class has their own duty to a team. #4: This isn't an MMORPG. You can't craft stuff yourself. #5: This game has merchents. Meaning, If players don't want to sell the best weapon, a weapon with the same modifications are avaible to craft somewhere in the game. This is a completly different game. I used to Play RS also. GW is MUCH better, and has MUCH better graphics. I hope you enjoy your gaming experence! ~Ret~ |
Sep 03, 2006, 04:13 PM // 16:13 | #5 |
Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
|
um GW is an MMORPG....
and no rat killing in towns. and youll get a handle in the game prtty fast as they have a "noob" land (pre-sear) and dyes dont make you good money only enough to feed and clothe you |
Sep 03, 2006, 04:20 PM // 16:20 | #6 | |
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
|
Quote:
It's an ORPG |
|
Sep 03, 2006, 04:29 PM // 16:29 | #7 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
|
X is right. GW is not an MMO. To be more accurate it is a CORPG (Cooperative/Competitive Online Role-Playing Game)
As for dyes, at the moment a Black Dye (Rarest dye in game) goes for about 8-9 platinum (1 platinum = 1,000 gold) |
Sep 03, 2006, 04:32 PM // 16:32 | #8 |
Frost Gate Guardian
Join Date: Mar 2006
Guild: We are all pretty [Ugly]
Profession: Mo/Me
|
Err, where is the party limit 16? The most i have seen is 12 in the deep/urgoz.
|
Sep 03, 2006, 04:44 PM // 16:44 | #9 | |
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
|
Quote:
Yeah. I knew I was missing a letter in the name. I like CORPG. |
|
Sep 03, 2006, 06:40 PM // 18:40 | #10 |
Frost Gate Guardian
Join Date: Dec 2005
Location: Ohio
Guild: Antisocial Misfit
|
Make sure you get the original game, not "Factions". I'm not saying that Factions sucks (not NOT saying it though ), but the first game has a much better learning curve. You don't have any rats or anything like that, you just start off killing low-level monsters and doing easy quests. You'll level up pretty quickly and the monsters get harder.
Dyes are dropped by monsters and most are worth a few hundred gold. silver is more and black is a lot more. hang on to them all till you get to post-searing. Eles are fun, but they are a bit of a challenge-they die easily. I'm not sure about your secondary. Most eles use mesmer for the echo skill. I don't play my ele much anymore, so maybe a pro ele could tell you a good ele/necro build. As for running out of energy, eles have lots of it, but their best skills are mana-suckers. You regenerate your energy, but it's kind of slow. You either learn to manage your energy or learn how to retreat. Sometimes it's the same thing, so don't be too proud to run away. |
Sep 03, 2006, 07:09 PM // 19:09 | #11 | |
Ascalonian Squire
Join Date: Sep 2006
Profession: R/
|
Quote:
Elementalists use a lot of energy, but can use it since they have it, and have means of generating is faster (skill: Ether Prodigy). With all this energy they use, they throw just as much damage in ratio towards the enemy. Some skills are considered spike (def: fast damage) and some are AOE (abr: Area of Effect). They have a wide range of skills for a wide range of situations. Necromancers' prime attribute (assuming you've looked into attributes and point distribution) is Soul Reaping (def: for each rank in SR you gain that ammount of energy when something dies near you). With the Elementalists prime attrib' being Energy Storage, the absence of SR isn't going to be a problem. Necro's use a lot of hexes to both drain health and energy from the enemy. Some skills and spells steal life, and some spells spread conditions. I think to start out in the game, making an E/N would be a very good choice, to introduce you to both spike damage and Dot (damage over time) damage. If you have Guildwars Prophicies (the first one) you will learn the game to a better quality than if you have Factions. I feel Factions rushes you into battles and doesn't introduce you to the Pve side of the game very well. To someone starting out Pve is a very important factor in the game, if not the most important. (This is my opinion and not a dig at the content in Factions. I need to cover myself when making statements like this). Well, I think I've covered most things in your post that hasn't been mentioned by people previously. Good luck and have fun! PS: Trust nobody. Do not trade anything for X gold if you don't know it's value. Do your homework and you will be fine. gw.gamewikis.org/ <-- this website will be your 2nd best friend while playing GW, with guru being the 1st obviously Last edited by Obsidian Stealth; Sep 03, 2006 at 07:12 PM // 19:12.. |
|
Sep 03, 2006, 10:14 PM // 22:14 | #12 |
Pre-Searing Cadet
Join Date: Sep 2006
|
ty lots
|
Sep 03, 2006, 10:50 PM // 22:50 | #13 |
Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
|
also just a suggestion that an Elementist/monk is a better comabnation then elementist/necromaster but you can always change your secandary proffesion later in the game
gl with guild wars and hope u enjoy it leeky |
Sep 03, 2006, 11:18 PM // 23:18 | #14 | |
Academy Page
Join Date: Jun 2006
Profession: W/R
|
Quote:
As an aside I have to say that the town portion seems Massively Multiplayer to me... Of course in GW the only interaction in town is speech and trade (lots of trade), not fighting. |
|
All times are GMT. The time now is 04:59 PM // 16:59.
|